We Were Here Tomorrow puzzle guide: Early Solutions

Solve the opening wellness check, R&D circuits, chemical recipe, timed dials, and green access pass puzzles with clear co-op instructions.

One missed monitor can leave both players stuck in a room full of perfectly usable switches. This We Were Here Tomorrow puzzle guide explains how to connect your partner’s clues to your own controls, helping you avoid unnecessary trial and error. Use this We Were Here Tomorrow puzzle guide for the opening wellness check, shrinking laboratory, chemical mixture, computer dials, and green access pass.

Spoiler and coverage notice: This walkthrough covers the opening sequence through arrival at the Exotic Matter Lab, not the entire game. Solutions are based on player experience documented in the opening We Were Here Tomorrow co-op gameplay video. Exact sequences below reflect that session; compare them with your own displayed clues rather than assuming every arrangement is identical.

1. We Were Here Tomorrow Puzzle Guide: Opening Checklist

The opening puzzles establish a useful division of labor: one player sees information, while the other operates the relevant mechanism. A control that seems arbitrary on your side often makes sense from your partner’s room.

We Were Here Tomorrow official screenshot

Official screenshot · Source: Steam store

Before attempting a sequence, identify three things:

  • Who has the clue? Look for monitors, diagrams, labels, and notes.
  • Who has the controls? Describe what each interaction actually does.
  • What confirms success? Watch for an opened route, changed indicator, or completed machine.

For official series information, visit the We Were Here series website. Don’t substitute solutions from the original We Were Here: its castle puzzles are different from the laboratory challenges covered here.

Opening challengeInformation to exchangeMain mistake to avoid
Alien symbolsDistinctive symbol descriptions and orderCalling everything “the alien face”
Physical controlsThe sequence shown on the partner’s computerTrying every switch without rereading the screen
Logistics testDoor states, tube location, battery positionLeaving the required route closed
Miniature circuitComponent identity and socket shapesConfusing similar-looking symbols
Chemical mixtureRecipe order and dispenser settingsAdding ingredients before finding the recipe
Printer gridTarget dots and movement orientationUsing conflicting definitions of left and right

A useful communication habit is instruction, acknowledgment, action. Say “turn the dial,” wait for “dial confirmed,” and then proceed. It costs little time and prevents several mistakes from accumulating.

2. Wellness Check: Symbols, Controls, and Battery Transfer

Alien symbol button order

One player sees alien-like images on monitors; the other can press three buttons. Start by naming the symbols together so neither player has to interpret a new description halfway through the sequence.

The successful order in the recorded player experience was:

StepSymbol description
1Tentacled creature associated with an omega-like shape
2Spiky starburst or pufferfish-like face with side details
3Butterfly-shaped brain or alien head

Match appearance before position. The tentacled symbol was identified as the middle option in the source session, but “middle, then that one” is not a reliable instruction for someone who cannot see your screen.

Physical control sequence

The next challenge presents several possible interactions, but only three are needed. The important clue is on the other player’s computer.

In the documented session, the working sequence was:

  1. Operate the large pull lever.
  2. Use the crank or dial control.
  3. Move the slide bar.

The players initially overlooked the computer’s instructions and experimented with unrelated controls. This is an early lesson worth carrying through the We Were Here Tomorrow puzzle guide: recheck a previously used screen after completing a puzzle. Its information may now be relevant to the next task.

Locate all three controls before starting so you can execute the sequence without searching between inputs.

Logistics doors and battery

The logistics section adds movement, shared pulls, and an item transfer through a pneumatic tube.

StepActionPartner’s responsibility
1Open the route through the controlled doorwayMove through the available gap
2Perform the shared pullCoordinate the interaction
3Pick up the battery packLocate the receiving end of the tube
4Change the door configurationGive the battery carrier access to the tube inlet
5Send the battery through the tubeRetrieve it on the opposite side
6Change the doors again as neededInstall the battery in the receiving socket
7Perform the shared pull againConfirm the test is complete

If progress stalls, check whether the battery is actually installed, not merely delivered. Also verify the door configuration before assuming you need another item. The recorded solution involved revisiting an earlier door state to reach the transfer point.

3. R&D Shrinking Machine and Circuit Puzzle

After the wellness check, the route leads toward R&D. Some interactions require the appropriate access card, so an unavailable handle is not necessarily a timing problem.

The shrinking chamber then creates a new partnership: a miniature explorer navigates small spaces while a full-size helper operates equipment and changes the environment.

Coordinate the chamber carefully

Use explicit calls when entering and leaving:

  • “I’m inside.”
  • “Close the chamber.”
  • “Resize now.”
  • “Open the exit.”

The player experience includes moments when the miniature explorer simply needed the helper to open the chamber. Before treating an enclosed space as a softlock, check the door controls.

The larger player also rearranges books to help the smaller player traverse a later area. If the miniature route looks impossible, inspect what can be moved from outside.

Match components to socket paths

The circuit puzzle combines unfamiliar component symbols with recognizable geometric shapes. Its central instruction is to match components with suitable sockets.

A three-shape clue can describe a path through two connected shape pairs. For example, triangle–Y–star corresponds to the triangle/Y and Y/star connections discussed during the session.

Clue or observationPractical interpretation
Triangle–Y–starFind the connected triangle/Y and Y/star sections
Square–pentagon–plusIdentify the route using those three shapes
Two similar bicycle-like symbolsCompare small details before selecting a component
A test appears to pass something throughContinue checking the complete circuit
Final connection remains incompleteRecheck placements rather than assuming earlier guesses were correct

This part of the We Were Here Tomorrow puzzle guide is a method walkthrough, not a definitive socket-by-socket diagram. The spoken source does not establish every final placement clearly enough to reproduce the entire board reliably.

Have the clue reader describe one component at a time. The miniature player should repeat its shape sequence, identify the corresponding connections, and then place it. Trace the circuit from its input rather than filling empty spaces at random.

4. Chemical Recipe and Timed Computer Dials

Chemical mixture: use S–A–B–S

The chemical station features three ingredients: styrene, acrylonitrile, and butadiene. The key is finding and inspecting the recipe before dispensing.

The successful order was:

Styrene → Acrylonitrile → Butadiene → Styrene

Remember it as SABS.

AdditionIngredientRecipe role
FirstStyreneAdded before the central pair
SecondAcrylonitrilePrecedes butadiene
ThirdButadieneEqual part to acrylonitrile
FourthStyreneAdded after the central pair

The recipe specifies equal parts acrylonitrile and butadiene, with styrene before and after them. One player positions the container while the other uses the dispensing controls.

If you have already experimented, empty the failed mixture before restarting. The documented players cleared their previous attempt and then completed the four additions successfully.

For this We Were Here Tomorrow puzzle guide, the ingredient order is more dependable than an isolated dispenser number. Read the local setting diagram and confirm the ingredient name before each addition.

Insert the disk at full size

At the computer, the miniature explorer encounters numbered floppy disks and cannot progress. The external display requests a save disk.

The successful approach was to:

  1. Return to the resizing chamber.
  2. Restore the explorer to full size while carrying the disk.
  3. Insert the disk into the computer.
  4. Shrink the explorer again.
  5. Return to the computer’s interior route.

The obstacle is not solved by finding a hidden miniature button. The disk must be used from the appropriate scale.

Timed dial directions

Inside the computer sequence, one player activates a lever and reads four stopped dial directions. The partner reproduces those directions on the external controls before the timer expires.

Dial setFirstSecondThirdFourth
First recorded setRightUpUpLeft
Second recorded setUpper leftLower leftUpper rightUpper right

Treat these as recorded player-experience solutions, not proof that every attempt uses the same directions.

Before activating the timer, agree on dial order and diagonal terminology. “Upper left” is clearer than “a little left.” Read all four values promptly, and check the machine’s completion state before restarting: in the source session, one player thought the attempt had failed while the other saw success.

5. Printer Grid, Green Access Pass, and Tool Training

Match the printer’s target pattern

The 3D printer challenge uses a grid panel, directional movement, and a central button that changes the selected position’s status. The goal is to reproduce the displayed target pattern.

The biggest obstacle in the recorded session was orientation: a movement described as “right” looked like “left” from the other viewpoint.

Before entering the full pattern:

  1. Make one horizontal test movement.
  2. Have the observer describe the actual cursor movement.
  3. Agree whose viewpoint defines directions.
  4. Move to each required position.
  5. Use the center button to toggle its status.
  6. Compare the completed grid with the target.

This We Were Here Tomorrow puzzle guide intentionally avoids giving the video’s relative movement string as a universal solution. Without a confirmed starting cursor position and orientation, copying that string can produce the wrong pattern.

A better system is to name rows and columns from the observer’s view. “Top row, second column” remains clear even when the controls feel reversed.

Collect and use the green access pass

Completing the grid causes the printer to produce a green access pass. Collect it, restore the miniature player to normal size as needed, and use the pass at the green access point.

You do not need to solve an inventory handoff just because one player is holding the card. In the recorded player experience, the card holder used it directly.

Learn the complementary tools

Beyond the green door, the players receive tools with different functions, including cube creation and a pulling hook.

Tool functionUseful opening application
Cube creationMake a climbing step or interact with a suitable surface
Pulling hookReach and pull an appropriate target
Combined movementHelp a partner access elevated interactions

The training area includes colored objectives. If one remains incomplete, look above normal eye level and test whether you can aim at the elevated target. The source players progressed after realizing they could aim higher.

Continue through the training route and transport sequence to reach the Exotic Matter Lab, where this walkthrough’s coverage ends.

FAQ

Does this We Were Here Tomorrow puzzle guide cover the whole game?

No. It covers the opening wellness check, R&D shrinking puzzles, chemical station, computer dials, printer access pass, and introductory tool section. The available gameplay source stops at arrival at the Exotic Matter Lab.

What is the correct chemical order?

The successful recorded recipe is styrene, acrylonitrile, butadiene, styrene. Empty any failed mixture first, and use equal parts acrylonitrile and butadiene as directed by the recipe.

Why can’t the miniature player progress inside the computer?

In the documented player experience, the missing step was inserting the carried save disk while full size. Return to the chamber, enlarge, insert the disk externally, then shrink again to continue.

Why do the printer’s left and right directions seem reversed?

The players may be interpreting movement from different viewpoints. Test one movement before editing the pattern, establish a shared orientation, and use row-and-column descriptions to avoid repeatedly reversing instructions.