We Were Here Tomorrow review: Bold but Buggy

Our We Were Here Tomorrow review weighs inventive co-op puzzles, sci-fi visuals, motion sickness concerns, and reported bugs before you buy.

A brilliant cooperative puzzle can make you feel completely in sync with a friend—until a broken radio leaves you talking to nobody. This We Were Here Tomorrow review examines whether Total Mayhem Games’ science-fiction reinvention delivers enough teamwork and discovery to outweigh its reported technical problems. If you’re planning your next two-player adventure, this We Were Here Tomorrow review separates promising design changes from the issues that could derail your evening.

Editorial note: This is a source-based assessment, not a firsthand playthrough. It draws on published PC and PS5 coverage and community reports available as of October 21, 2026. Patch status has not been independently verified.

We Were Here Tomorrow Review: The Quick Verdict

We Were Here Tomorrow official screenshot

Official screenshot · Source: Steam store

We Were Here Tomorrow looks like an imaginative evolution of the series, but the available evidence supports a cautious buying recommendation. Its colorful research facility, perspective-changing experiments, and increased time alongside your partner offer compelling reasons to investigate. Communication failures, uneven puzzle clarity, and repeated motion sickness reports are harder to overlook.

The distinction matters because these problems affect the central attraction: working through a challenge together. An unreliable microphone is more disruptive here than in a game where voice chat is optional background conversation.

AreaWhat the available evidence suggestsBuying takeaway
Cooperative designMore shared spaces alongside asymmetric challengesAppealing if you want closer collaboration
Setting and presentationColorful retro-futuristic labs replace familiar castle environmentsA substantial visual change
Puzzle qualityInventive mechanics, but sharply divided reactions to difficulty and cluesExpect an uneven experience
Technical reliabilityVoice, interaction, connection, and collision issues reportedCheck recent feedback before buying
ComfortGravity-changing traversal has caused nausea and headaches for some playersA significant consideration for sensitive players

Published opinions illustrate the divide. I Dream of Indie Games awarded its positive Silver Genie Lamp distinction, although its reviewer had not finished the adventure. LifeisXbox completed the game on PS5 and awarded 50/100, citing substantial frustration with bugs, pacing, and particular puzzles.

Neither assessment tells the whole story. Together, they suggest an ambitious game whose appeal depends heavily on your tolerance for friction.

A Sci-Fi Setting That Changes More Than the Scenery

The premise moves two explorers from a snowy expedition into an unfamiliar research facility after an extended period frozen in ice. There, a scientist directs them through efforts to restore operations, with unstable experiments and a space-time rift providing the foundation for the adventure.

It is a useful departure. A laboratory can justify shrinking machines, gravity manipulation, and unusual tools without making every challenge feel disconnected from its surroundings.

For this We Were Here Tomorrow review, the strongest argument in favor of the new setting is mechanical: science fiction gives the developers more ways to change how two players perceive and navigate the same space.

Less isolation, more shared discovery

Earlier entries leaned heavily on separation: one person saw information the other needed. Tomorrow retains asymmetric cooperation, but both published reviews describe noticeably more time spent together.

That changes the rhythm. Shared rooms allow partners to inspect mechanisms, experiment with equipment, and enjoy physical comedy between puzzles. Separation still creates information gaps, but isolation is no longer the dominant mood throughout.

Design elementEarlier-series emphasisTomorrow’s reported approach
AtmosphereEerie castles and mysterious spacesBrighter laboratories and experimental machinery
Player positioningFrequent separationMore time together, mixed with separate tasks
CommunicationDescribing unseen clues over radiosDescribing clues plus coordinating shared interactions
Story deliveryMystery and indirect discoveriesMore frequent guidance from a speaking character
Puzzle framingEnvironmental riddles and symbolic informationScientific systems, scale changes, and energy manipulation

This shift will not please every returning fan. Some community reports miss the darker atmosphere and distinctive puzzle scenarios of We Were Here Forever. Others welcome the new environments and describe them as a highlight.

The narrator is similarly divisive. I Dream of Indie Games praised the performance and humor, while LifeisXbox and some players found the character less effective. One practical criticism is especially relevant: the video reviewer reported that story dialogue could interrupt the radio channel used to communicate with a partner.

Inventive Co-Op Puzzles Meet Uneven Clue Design

The most encouraging material in this We Were Here Tomorrow review concerns puzzles that genuinely exploit two different perspectives.

One example involves shrinking a player so they can explore spaces their full-sized partner cannot access in the same way. The in-game voice effect also raises the smaller character’s pitch, turning a mechanical distinction into a shared joke.

Other challenges involve directing lasers, routing electricity, moving environmental structures, and manipulating gravity. These ideas give partners something more interesting to discuss than which switch to press next.

Difficulty is not the same as clarity

The concern is not simply that some puzzles are hard. It is that reviewers disagree about whether the information needed to solve them is communicated effectively.

I Dream of Indie Games described occasional overlooked details followed by satisfying breakthroughs. LifeisXbox reported spending more than two hours on a laser puzzle and roughly four hours struggling with a generator challenge before obtaining help through the PR contact.

Those are individual experiences, not universal completion benchmarks. However, community reports also mention unclear clues, including wording associated with the laser puzzle. That overlap makes readability a legitimate concern rather than merely a disagreement about difficulty.

The opposite complaint appears too: some players find many challenges overly straightforward. The resulting picture is less “consistently demanding puzzle game” and more “uneven difficulty curve with occasional major bottlenecks.”

Practical ways to avoid unnecessary frustration

SituationUseful next stepWhy it may help
A mechanism’s purpose is unclearInspect nearby screens, posters, and whiteboardsImportant instructions can appear among background details
Both players describe the room differentlyAgree on fixed labels for objects and locationsShared terminology reduces misunderstandings
Repeated attempts produce the same failureExplain the assumed rule before trying againA mistaken premise can waste more time than execution
An object stops respondingCheck whether the partner can still interact normallyThis helps distinguish a puzzle problem from a possible bug
Progress has stalledTake a short break, then restate the evidenceA fresh interpretation may reveal a missed detail

The screen advice has a specific basis: the video review notes that only some computer displays are interactive, and certain displays contain useful puzzle information. Do not assume every monitor is decorative—or that every readable screen contains a solution.

Bugs, Performance, and Motion Sickness

The biggest reservation in this We Were Here Tomorrow review is technical reliability. Multiple community reports describe voice chat cutting out, radios becoming unavailable, or interactions failing. LifeisXbox reported nonfunctional in-game communication on PS5, along with disconnections, intermittent audio, and collision problems.

These accounts do not establish that every player will encounter the same issues. One positive Steam player experience specifically praised voice communication and performance, while still acknowledging an elevator-related soft lock and an inventory oddity.

The appropriate conclusion is variable reliability, not a guarantee of failure or a clean bill of health.

Reported concernSource of the observationPractical implication
Voice chat or walkie-talkie failuresCommunity reports and PS5 reviewA backup communication method may be necessary
Intermittent music and dialoguePS5 reviewStory delivery and atmosphere can suffer
Interaction and inventory problemsCommunity reportsProgress may become confusing or disrupted
Collision-related stickingPS5 reviewRestarting may be required in affected situations
Frame-rate drops in detailed areasPC video reviewPerformance may vary with hardware and settings
Gravity-related discomfortVideo review and community reportsSome players may need breaks or may find sections unsuitable

Why external voice chat is only a partial workaround

Several players and the PS5 reviewer used Discord when in-game communication failed. That can preserve conversation, but it does not reproduce proximity effects, radio presentation, or playful voice filters.

It also cannot repair an unresponsive object or a broken session. Treat external chat as a fallback, not proof that technical concerns are inconsequential.

Before committing to a long session, test both microphones and confirm that each player can hear the other. If problems appear, keep restart-related progress loss in mind rather than assuming a relaunch is harmless.

Gravity manipulation deserves a clear warning

The gravity sections are visually distinctive: players walk along walls and ceilings as their viewpoint changes orientation. They are also the most consistent comfort concern across the supplied material.

The video reviewer reported discomfort despite not usually experiencing motion sickness. Several community reports mention nausea or headaches, including accounts from players who otherwise recommend the game.

If rotating viewpoints bother you, this should influence your purchase decision. Take breaks at the first signs of discomfort rather than pushing through. The references do not establish whether a dedicated setting meaningfully reduces these effects.

Length, Value, and Whether You Should Buy Now

For readers using this We Were Here Tomorrow review to plan a weekend, completion time needs qualification.

LifeisXbox lists approximately 12 hours for the story and 20 hours for full completion, while reporting 20 hours played before publication. The video reviewer had passed eight hours with a substantial portion apparently remaining.

These figures are useful planning references, not a reliable average. Puzzle-solving speed, technical interruptions, and the amount of help you seek can all change the total.

The best value question is therefore not just “How long is it?” but “Will both partners enjoy the time required?”

Consider buying if you:

  • Want a substantial two-player puzzle adventure with a brighter science-fiction identity.
  • Enjoy experiments involving scale, spatial orientation, and coordinated machinery.
  • Prefer more shared exploration than earlier entries typically offered.
  • Can tolerate troubleshooting if technical problems occur.

Consider waiting if you:

  • Need dependable in-game voice communication.
  • Have a low tolerance for obscure clues or disrupted progress.
  • Are sensitive to camera rotation and gravity-changing traversal.
  • Primarily want the darker atmosphere of the older games.

For current player experiences, consult the Steam community reviews for We Were Here Tomorrow, paying particular attention to review dates and recent updates. The October 20–21 sample discussed here is not a substitute for current patch information.

Final verdict: Tomorrow’s imaginative cooperative mechanics and vivid setting make it worth watching. Based on the available launch-period evidence, however, waiting for clearer signs of technical stability is the safer recommendation for anyone seeking a smooth, low-friction co-op experience.

FAQ

Is We Were Here Tomorrow worth buying?

This We Were Here Tomorrow review recommends a cautious approach. Its cooperative experiments and sci-fi environments sound appealing, but reported communication failures and uneven puzzle clarity make checking recent player experiences important before purchasing.

How long does We Were Here Tomorrow take to beat?

LifeisXbox estimates about 12 hours for the story and 20 hours for full completion. These are one outlet’s figures, not a confirmed average. Difficult puzzles and technical interruptions can substantially affect your playtime.

Does We Were Here Tomorrow cause motion sickness?

It can for some players. Both published coverage and community reports describe discomfort during gravity-changing sequences. These sections involve walking on walls and ceilings with changing viewpoints, so players sensitive to visual rotation should take the concern seriously.

Is We Were Here Tomorrow better than We Were Here Forever?

There is no clear consensus in the supplied coverage. Tomorrow offers a new setting, more shared spaces, and experimental mechanics. Some community reports prefer Forever’s atmosphere and puzzle variety, while others enthusiastically praise Tomorrow’s visuals and cooperative design.